![]() Falco's Up Special Move, Fire Bird is very easy to edgeguard, due to its long start-up lag, linear travel, and short length. This along with his short, linear recovery makes him very easily gimped if he can even reach the ledge at all. This means that not only does Falco fall much further while in hitstun, but he gets launched far by strong attacks. Not only does he have the aforementioned fast-falling problem, but also the slowest air speed, along with Fox. Like Fox, Falco is lightweight and has a linear recovery. He also has the odd property of having a walk speed that is almost as fast as his full run speed. Falco also has the highest initial jump, the ability to wall jump, and a very effective Down Aerial spike. His shine not only reflects projectiles, but is also one of his strongest tools for starting combos. His short hop lasers prevent most characters from approaching and can pressure the opponent. Overall, Falco's moves possess larger range than Fox's, as he is slightly taller than Fox, and his leg-based moves have larger hitboxes (most notably his forward tilt, forward smash, and down smash).įalco's excellent short hop is critical for his use of short hop lasers. On the downside, he has a poor recovery, and he is vulnerable to combos and chaingrabs that work on Fast fallers. This means he is hard to hit in the air, and has a very fast SHFFL. He is also known to have the second fastest normal falling speed and the fastest fast falling speed. Defeat 100-Man Melee with any character within any time limit.įalco's play style is said to be very similar to Fox's in Super Smash Bros in that he has a high technical skill ceiling.
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